These spells are all based on m.s.o.a, are attack spells with the syntax 'cast spell name targets'or 'cast spell name target 1,target 2,etc.'
Flame Breath, 100
GP Cost : 200
Your breath kill badguys in groups which is not something you
really want to spread around.
An ok low level
spell.
Fireball, 125
GP Cost : 250
With this spell you rip open a temporary gate to the
elemental plane of fire, causing a huge ball of fire
to envelope your enemies. There is a certain gemstone that
can increase the power of the blast
if you
can find it.
Use the Topaz, found in the
Rhone Gemstore to bring this spell to full potential.
Firestorm, 300
GP Cost : 700
This spell will call upon the depths of the very heart of the
elemental plane of fire,
to envelop your enemies
in a blinding storm of unadulterated power.
Some
of the Gp cost will be recovered if the proper component to utilize the
full power
of the spell is not used.
Use the Firestaff to get all 7 Hits of this Spell
(otherwise you only get 4), the firestaff has a certain number of
charges
and will disintegrate when you
exhaust them, the number you can use is based on your m.s.s
This spell has the least resistable fire attacks of the msoa
attack spells.
Star Fire, 250
GP Cost : 600
Components : ashes
With this
spell you may call down fragments of a star to ravage a wide area.
The tremendous impact of the fragment will cause it to
explode with violent force ravaging
the area with
fire and poisonous gasses.
This spell is
the similar but much weaker twin of the target spell: shooting star.
Hell Storm, 150
GP Cost
: 450 or 550 with sunstone (I think)
With this
spell you summon a burning mass of black hell fire to envelop your
enemies.
The effects of the spell can be
amplified with a sunstone, which is not destroyed with
the casting.
This is the ultimate
spell for xping, but make sure you use the sunstone!
Unfortunately at present the sunstone has no save level, and
resides on the
ever popular to kill: Simon the
Lumberjack.
Volcano, 225
GP Cost
: 500
Using the powers of the elements you may
create an erupting volcano under your foes.
see
next spell for comment
Meteor Swarm, 180
GP Cost
: 500
This spell brings down a shower of meteors
upon a group of your enemies.
I can't quite
remember which of the two above spells it is, but one is good for doing
some blunt damage to
highly fire resistant groups
of targets. The other one isn't worth looking at.
Excepting Hellfire, all target spells are based on m.s.o.t, are attack spells and use the syntax 'cast spell name target'
Hellfire, 250
Skill Used : m.s.o
GP
Cost : 550
This is the
ultimate spell at a pyromancer's disposal. It calls upon the fire of
the earth to rise
forth from your clenched hands
to either entirely or partially vaporize an enemy. Very few
pyromancer's learn to control this fire, as it has been
known to consume those who are not
strong enough
of mind.
This spell will reduce a target to
ashes, and may destroy weak items and even coins on the corpse.
It only does two hits, but these hits suffer little, or even no
resist.
Minor Fire Burst, 5
Skill Used :
magic.spells.offensive.target
GP
Cost : 50
This spell
creates a small bolt of fire which will strike and do damage to your
enemy.
First spell to xp with.
Fire Burst, 35
GP Cost
: 80
With this spell you cause a burst of fire to
envelope and cause harm to your enemy.
Second xping spell.
Fire Bolt, 50
GP Cost
: 75
This spell allows you to hurl a bolt of
elemental fire at a single enemy.
I'm not too
sure if there is any point in having this spell.
Flame Blast, 5
Skill Used :
magic.spells.offensive.target
GP
Cost : 125
This should be
called major fire burst. It is still only a burst though.
Your 3rd xping spell if you choose to go target.
Shooting Star, 250
GP Cost
: 600
Components : ashes
This spell allows you to call upon the awesome power of nature by
creating a tiny fragment
of a star and send it
hurtling into your opponents. The impact of the star will ravage your
foes
with intense heat and poisonous
gases.
A great spell, although very
random.
Flaming Spears, 75
GP Cost
: [variable]
With this spell, the caster can hurl
one or more flaming spears at your target.
These spears cause both piercing damage and fire damage. As
your skill increases,
you will get more spears to
hurl at your target, up to a maximum of 6. The spell costs
200 gp to cast with an additional 100 gp per spear after the
first.
Once the ultimate target spell, spears are
all but useless at anything but removing images and
spamming an opponent. They are however still very effective on
npcs. Thank the all to many
armours out there
with high fire ac.
Night Fire, 150
GP Cost
: 400
Components : cold flame
This spell uses the unearthly properties of the cold
flame to twist the elemental fires into
shadowy flames that burn at sub zero temperatures. The cold
flame must be present to cast,
but is not
consumed by the spell.
Though not a powerful
spell, it is quite an interesting one, and is useful on targets with a high fire
resist.